DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.9 out of 5 | 562 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of GPU Programming. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Shader Development and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
33 global ratings
Ella Moore
Ella Moore
April 18, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to GPU Programming is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 5 out of 5 stars

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Noah Torres
Noah Torres
May 27, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to DirectX is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 4 out of 5 stars

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Ava Flores
Ava Flores
November 17, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Ray Tracing. A fantastic resource!

My rating: 3 out of 5 stars

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Benjamin Moore
Benjamin Moore
November 29, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Nora Young
Nora Young
December 7, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Daniel White
Daniel White
December 21, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Compute Shaders is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 5 out of 5 stars

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Jack Wilson
Jack Wilson
August 19, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on DirectX were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

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Discussion Forum
James Jones
James Jones
December 16, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Game Development have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 4 out of 5 stars

Owen Brown
Owen Brown
April 5, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Graphics Pipeline have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 5 out of 5 stars

Grace Taylor
Grace Taylor
February 1, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Game Development approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in Ray Tracing with over 18 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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